           SPELL=ioquake3-bin
         VERSION=1.34-rc3
          SOURCE=ioquake3-${VERSION}.run
SOURCE_DIRECTORY=$BUILD_DIRECTORY/$SPELL
   SOURCE_URL[0]=http://ioquake3.org/files/$SOURCE
     SOURCE_HASH=md5:70e88f1110928538b4ba066569e17068:UPSTREAM_HASH
      LICENSE[0]="GPL for engine, freeware pk3 files from id point release"
        WEB_SITE=http://ioquake3.org/
         ENTERED=20080225
         ARCHIVE="off"
          REJECT="binary distribution, non-free content"
           SHORT="open source Quake 3 engine"
cat << EOF
ioquake3 (or ioq3 for short) aims to build upon id Software's Quake 3 source
code release. The source code was released on August 20, 2005 under the GPL.
Since then, ioquake3 project cleaned up sources, fixed many bugs and added
several new features.

Some of the major features currently implemented are:
  * SDL backend
  * OpenAL sound API support (multiple speaker support and better sound
    quality)
  * Full x86_64 support on Linux
  * MinGW compilation support on Windows and cross compilation support on Linux
  * AVI video capture of demos
  * Much improved console autocompletion
  * Persistent console history
  * Colorized terminal output
  * Optional Ogg Vorbis support
  * Much improved QVM tools
  * Support for various esoteric operating systems
  * cl_guid support
  * HTTP/FTP download redirection (using cURL)
  * Multiuser support on Windows systems (user specific game data is stored
    in "%APPDATA%\Quake3")
  * PNG support
  * Many, many bug fixes
EOF
