           SPELL=frotz
         VERSION=2.43
          SOURCE=${SPELL}-${VERSION}.tar.gz
SOURCE_DIRECTORY=${BUILD_DIRECTORY}/${SPELL}-${VERSION}
   SOURCE_URL[0]=http://www.ifarchive.org/if-archive/infocom/interpreters/frotz/${SOURCE}
        WEB_SITE=http://www.cs.csubak.edu/~dgriffi/proj/frotz/
         ENTERED=20021031
         UPDATED=20021031
     SOURCE_HASH=sha512:654f2ca2d1a625df8f88b5629e09a873668cea42688acdf154636b066b94fc9d70b7f45acb33a71d234c19b59c394c63aee38d6224245b3b329210e6b4a58409
      LICENSE[0]=GPL
           SHORT="Infocom/Z-machine game interpreter"
cat << EOF
Frotz is an interpreter for Infocom games and other Z-machine games. It
complies with standard 1.0 of Graham Nelson's specification. It was
written by Stefan Jokisch in 1995-1997. It was ported to Unix by Galen
Hazelwood. Currently the Unix port is being developed and maintained
by David Griffith.

Features:
# Compiles and runs on most common flavors of Unix, both open source
  and not. This includes MacOS X.
# Plays all Z-code games including V6.
# Old-style sound support through OSS driver.
# Config files.
# User-configurable error-checking.
# Optional dumb interface.
# Default use of the Quetzal save file format. Command line option to
  use the old format.
EOF
