           SPELL=sauerbraten
         VERSION=2009_05_04_trooper_edition
          SOURCE=${SPELL}_${VERSION}_linux.tar.bz2
SOURCE_DIRECTORY=$BUILD_DIRECTORY/$SPELL
   SOURCE_URL[0]=$SOURCEFORGE_URL/$SPELL/$SOURCE
      SOURCE_GPG="gurus.gpg:${SOURCE}.sig:WORKS_FOR_ME"
#     SOURCE_HASH=sha512:0e1192c4c7e31e5654396727d3714cde513bf1148965fcb7de09f60fc105860cdcc630b9b6b56f9adf5b4a329c52e6367aaa92d7d264add285ae3f8769f6f9df
      LICENSE[0]=ZLIB
        WEB_SITE=http://sauerbraten.org
         ENTERED=20051003
           SHORT='Next generation Cube FPS'
cat << EOF
Experimental engine based on Cube, can be seen as "Next-Gen Cube", or "Cube 2".
Much like cube, the aim of this engine is not to produce the most eyecandy
possible, but rather allow map/geometry editing to be done dynamically in-game,
and make map editing a lot of fun.
EOF
