           SPELL=eris
         VERSION=${VERSION:=1.3.14}
if  [  "$ERIS_BRANCH"  ==  "cvs"  ];  then
  if  [  "$ERIS_AUTOUPDATE"  ==  "y"  ];  then
         VERSION=$(date +%Y%m%d)
  else
         VERSION=cvs
  fi
          SOURCE=$SPELL-cvs.tar.bz2
   SOURCE_URL[0]=cvs://:pserver:cvsanon:cvsanon@cvs.worldforge.org:/home/cvspsrv/worldforge:forge/libs/eris
   SOURCE_IGNORE=volatile
  FORCE_DOWNLOAD=1
else
          SOURCE=$SPELL-$VERSION.tar.bz2
   SOURCE_URL[0]=$SOURCEFORGE_URL/worldforge/$SOURCE
   SOURCE_URL[1]=ftp://ftp.worldforge.org/pub/worldforge/libs/$SPELL/$SOURCE
   SOURCE_URL[2]=http://purple.worldforge.org/downloads/libs/$SPELL/$SOURCE
      SOURCE_GPG="gurus.gpg:${SOURCE}.sig"
fi
SOURCE_DIRECTORY=$BUILD_DIRECTORY/$SPELL-$VERSION
      LICENSE[0]=GPL
        WEB_SITE=http://www.worldforge.org/dev/eng/libraries/$SPELL
         ENTERED=20020915
           SHORT="Common back-end to Atlas"
cat << EOF
Eris is designed to simplify client development (and promote code reuse) by
providing a common system to deal with the back-end Atlas tasks. Notably, Eris
encapsulates most of the work in getting Atlas entities available on your
client, logging into a server, and managing updates from the server. Once the
entities are made available locally, Eris also manages updating them as
required. Thus it can be considered as a session layer above Atlas, providing
persistent (for an entire gaming session) objects as opposed to transient Atlas
ones. It handles the client-side implementation of the meta-server protocol,
and querying game servers; out-of-game (OOG) operations (via the Lobby and
Rooms), and most important in-game (IG) operations such as entity creation,
movement and updates.
EOF
