           SPELL=jackdmp
if [[ $JACKDMP_VCS == y ]]
then
  if [[ $JACKDMP_VCS_AUTOUPDATE == y ]]
  then
         VERSION=$(date +%Y%m%d)
  else
         VERSION=svn
  fi
          SOURCE=$SPELL-svn.tar.bz2
   SOURCE_URL[0]=svn_http://subversion.jackaudio.org/jack/jack2/trunk/jackmp:jackdmp
   SOURCE_IGNORE=volatile
  FORCE_DOWNLOAD=on
SOURCE_DIRECTORY="$BUILD_DIRECTORY/$SPELL-svn"
else
         VERSION=0.70
          SOURCE=${SPELL}_$VERSION.zip
   SOURCE_URL[0]=http://www.grame.fr/~letz/$SOURCE
     SOURCE_HASH=sha512:68c708ef5090e2a4cc9c1fc496e50275acb17555d6ea04642f219c75fb73900127ac0999e293b1852618c47463df85d1093d4d63e60c9a98b6c511c72c8653e9
SOURCE_DIRECTORY="$BUILD_DIRECTORY/$SPELL-$VERSION"
fi
        WEB_SITE=http://www.grame.fr/~letz/jackdmp.html
         ENTERED=20070319
      LICENSE[0]=GPL
        KEYWORDS="drivers audio"
           SHORT="Jack audio server for multi-processor machines."
cat << EOF
jackdmp is a C++ version of the Jack low-latency audio server for
multi-processor machines. It is a new implementation of the jack
server core features that aims in removing some limitations of the
current design. The activation system has been changed for a data
flow model and lock-free programming techniques for graph access
have been used to have a more dynamic and robust system.
EOF
