           SPELL=physfs
         VERSION=3.0.2
          SOURCE=$SPELL-$VERSION.tar.bz2
SOURCE_DIRECTORY=$BUILD_DIRECTORY/$SPELL-$VERSION
   SOURCE_URL[0]=http://icculus.org/physfs/downloads/${SOURCE}
     SOURCE_HASH=sha512:4024b6c3348e0b6fc1036aac330192112dfe17de3e3d14773be9f06e9a062df5a1006869f21162b4e0b584989f463788a35e64186b1913225c073fea62754472
        WEB_SITE=http://icculus.org/physfs/
      LICENSE[0]=ZLIB
         ENTERED=20021120
        KEYWORDS="disk"
           SHORT="PhysicsFS is an abstract access method to files"
cat << EOF
PhysicsFS is a library to provide abstract access to various archives. The
programmer defines a "write directory" on the physical filesystem. No file
writing done through the PhysicsFS API can leave that write directory, for
security. For file reading, the programmer lists directories and archives
that form a "search path". Once the search path is defined, it becomes a
single, transparent, hierarchical filesystem. This makes for easy access to
ZIP files in the same way as you access a file directly on the disk, and it
makes it easy to ship a new archive that will override a previous archive on
a per-file basis. Symbolic links can be disabled, for added safety. Finally,
PhysicsFS gives you a platform- abstracted means to determine if CD-ROMs
are available, the user's home directory, where in the real filesystem your
program is running, etc.
EOF
