           SPELL=ogre
         VERSION=13.1.1
          SOURCE=${SPELL}-${VERSION}.tar.gz
SOURCE_DIRECTORY=$BUILD_DIRECTORY/${SPELL}-${VERSION}
   SOURCE_URL[0]=https://github.com/OGRECave/ogre/archive/v${VERSION}.tar.gz
     SOURCE_HASH=sha512:aa9bde4dc9c40c4ea56ff554c0eb2bd1be596d808f3f3d83a8a7e92e828edbf573a3ff565eb50cba1247cf71007c60f7fd87746cb2059f13c16f4c73b2dccb25
#      SOURCE_GPG="gurus.gpg:${SOURCE}.sig"
      LICENSE[0]=LGPL
        WEB_SITE=http://www.ogre3d.org/
        KEYWORDS="graphics libs"
         ENTERED=20031008
           SHORT="Object-Oriented Graphics Rendering Engine"
cat << EOF
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
3D engine written in C++ designed to make it easier and more intuitive
for developers to produce games and demos utilising 3D hardware. The class
library abstracts all the details of using the underlying system libraries
like Direct3D and OpenGL and provides an interface based on world objects
and other intuitive classes.
EOF
