           SPELL=libnoise
         VERSION=1.0.0
          SOURCE="${SPELL}src-${VERSION}.zip"
   SOURCE_URL[0]=http://downloads.sourceforge.net/sourceforge/project/${SPELL}/${SPELL}%20sources/${VERSION}/${SOURCE}
     SOURCE_HASH=sha512:02fd600ad60d668d230ecc9d2f34020c0e3b8d1365c9ec78ae795c7031224fc2624080764824a4f899571d848587578c80a70e879b22463774435f16c3d06529
SOURCE_DIRECTORY="${BUILD_DIRECTORY}/$SPELL-$VERSION"
        WEB_SITE="http://libnoise.sourceforge.net"
      LICENSE[0]=GPL
         ENTERED=20140117
           SHORT="a portable, open-source, coherent noise-generating library for C++"
cat << EOF
libnoise is a portable C++ library that is used to generate coherent noise,
a type of smoothly-changing noise. libnoise can generate Perlin noise,
ridged multifractal noise, and other types of coherent-noise.

Coherent noise is often used by graphics programmers to generate
natural-looking textures, planetary terrain, and other things.

In libnoise, coherent-noise generators are encapsulated in classes called noise
modules. There are many different types of noise modules. Some noise modules
can combine or modify the outputs of other noise modules in various ways;
you can join these modules together to generate very complex coherent noise.
EOF
