           SPELL=math3d
         VERSION=0.3.0
          SOURCE=$SPELL-$VERSION.tar.gz
SOURCE_DIRECTORY=$BUILD_DIRECTORY/$SPELL-$VERSION
   SOURCE_URL[0]=http://downloads.sourceforge.net/sourceforge/$SPELL/$SOURCE
     SOURCE_HASH=sha512:9d3bc6dbdb9e8299abf21bb375923ebbcb0fe0c218d486984808c86521a0d48e101fd0c24bc723d85485af4db10fcc2333fe912380a7b314e2fc63f528ada53a
      LICENSE[0]=LGPL
        WEB_SITE=http://math3d.sourceforge.net/
         ENTERED=20020429
        KEYWORDS="libs"
           SHORT="C++ library for 3D computer graphics"
cat << EOF
 Math3d is a C++ library that provides all the things you need all the time
 and everythere in a 3D Computer Graphics Project. The intention of Math3d
 is to simplify notation and produce easy maintainable code. It integrates
 seemless with OpenGL. The Math3d library provides the following classes:
  * Math3d::M2d (2-dimensional vector)
  * Math3d::M3d (3-dimensional vector)
  * Math3d::M4d (4-dimensional vector)
  * Math3d::MQuat (Quaternion)
  * Math3d::MRot (Rotation in axis/angle representation)
  * Math3d::M4x4 (4x4 homogenous matrix)
  * Math3d::MRay (Ray)
  * Math3d::MRect (2-dimensional rectangle)
  * Math3d::MBoundingBox (Axis aligned bounding box)
  * Math3d::M3Frame (Frenet 3-frame)
  * Math3d::MLookAt (Frenet 3-frame + distance (==target))
  * Math3d::MLine (Line)
  * Math3d::MPlane (Plane)
EOF
