           SPELL=osgearth
         VERSION=2.8
          SOURCE="${SPELL}-${VERSION}.tar.gz"
   SOURCE_URL[0]=https://github.com/gwaldron/${SPELL}/archive/${SOURCE}
     SOURCE_HASH=sha512:d7370091de178b8d8bc29f4b9c12dc8afcc18c522dc06c6b9256bda2da1d4ee00a7b2afd5161e684a5b937bb869666697ce83dbd451c02c75473db680c5ea78c
SOURCE_DIRECTORY="${BUILD_DIRECTORY}/${SPELL}-${SPELL}-${VERSION}"
        WEB_SITE="http://docs.osgearth.org"
      LICENSE[0]=LGPL
         ENTERED=20140117
           SHORT="a 3D mapping SDK for OpenSceneGraph applications"
cat << EOF
osgEarth is a 3D mapping SDK for OpenSceneGraph applications. It’s different
from traditional terrain engines in an important way: osgEarth does not
require you to build a 3D terrain model before you display it. Instead,
it will access the raw data sources at application run time and composite
them into a 3D map on the fly. No terrain model is actually stored to disk,
though it does use caching techniques to speed up the rendering of the map.
EOF
