. "${GRIMOIRE}/CMAKE_FUNCTIONS"
           SPELL=shaderc
         VERSION=2025.2
     SOURCE_HASH=sha512:6761372591075944fddd926e9f7c2ea9447496566d2d549f523c6c529c3bd753d459b66d499f76d955bdcfb335016daddbeba49b087f4ecabf37d76a46ac14cd
          SOURCE=$SPELL-$VERSION.tar.gz
SOURCE_DIRECTORY="$BUILD_DIRECTORY/$SPELL-$VERSION"
   SOURCE_URL[0]=https://github.com/google/${SPELL}/archive/v${VERSION}.tar.gz
# Watch: https://github.com/google/shaderc/tags/ tags/v([0-9.]+)[.]tar
      LICENSE[0]=APACHE
        WEB_SITE=https://github.com/google/shaderc/
         ENTERED=20240116
        KEYWORDS="shader vulkan lib glsl spirv"
           SHORT="collection of tools, libs, and tests for shader compilation"
cat << EOF
A collection of tools, libraries and tests for shader compilation.
At the moment it includes:

    * glslc, a command line compiler for GLSL/HLSL to SPIR-V, and
    * libshaderc, a library API for accessing glslc functionality.
EOF
